Engineers develop a 'helping hand'
Motion capture helps amputees acclimate to their artificial limbs
Sam Higgins, Correspondent
Issue date: 12/6/07 Section: Montage
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USF is now on the cutting edge of technology in robotic prosthetics. Officials in the engineering department feel they're about six months away from completing a project that will allow amputees to assimilate the proper use of their artificial limbs more efficiently.
Through virtual reality, this project is beginning to develop more sophisticated movements of new prosthetics, making them easier to use.
Working on this project is Stephanie Carey, fourth-year graduate student and Ph.D. candidate in Biomedical Engineering. She is part of the rehabilitation robotics group led by Dr. Rajiv Dubey, chair of the mechanical engineering department. This group is also working on a wheelchair-mounted robotic arm and other rehabilitation tools.
Carey described her field of research as "the compensatory motion of amputees that use myoelectric transradial prosthesis."
In short, she is studying how to fit amputees with robotic prosthetic limbs that are controlled by the user's muscles. Her research in prosthesis focuses on the wrist and forearm, though she said leg and knee prosthetics are also current subjects of study.
This research aims to develop a better method of the fitting of and acclimatization to a prosthetic limb. In a motion analysis laboratory, Carey said she is able to track and quantify body motions to determine how a person wearing a prosthetic limb has to move when doing common tasks. These can include drinking from a cup, opening a door, lifting a box or turning a steering wheel.
The purpose of the test is to see how prostheses must make up for the lack of wrist and forearm movement and compensate accordingly. The resulting data will help the researchers develop a computer model of a prosthetic arm and ultimately improve its design, fitting and training process.
Computer simulations will be developed from this data to help pair patients with the prosthetic limb that works best for them, Carey said. In virtual reality simulations, the patient can be accurately fitted with a prosthesis and learn how to operate it.




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